
Metroid Prime 2 (microgame)
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Metroid Prime 2 | |
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Appears in | WarioWare: Smooth Moves |
Type | 9-Volt & 18-Volt |
Command | Knock over! |
Info | "Roll Samus into the target and knock it down. 2004: Metroid Prime 2: Echoes / Nintendo GameCube" |
Form(s) | "The Waiter" |
Music track | Metroid Prime 2 |
Metroid Prime 2 is one of 9-Volt & 18-Volt's microgames in WarioWare: Smooth Moves. The game is based on Metroid Prime 2: Echoes, and it takes place in a gray and blue industrial location.
The music is a deep chorus singing the Metroid Prime menu theme with a light percussion. This song is #24 in the Sound Studio, where it can be played or performed via an orchestra conducted via the Wii Remote.
Gameplay
When the microgame starts, Samus immediately changes into her Morph Ball form, with her back always facing the screen. The goal is for her to roll into an orange barrel to knock it over. Samus's movements are controlled via the Wii Remote, and if she rolls too far inward, the player can tilt the Wii Remote back to have her move backward.
The placement of the barrel is different for each difficulty setting, with each one requiring Samus to move slightly more than the previous one. The first difficulty level places the barrel directly in front of Samus. The second difficulty level has it the same distance and slightly off to the side. The third difficulty level is similar to the first, but places a bumper obstacle between Samus and the barrel. The obstacle is a round, blue light that resembles a Blue Door. Two of these can be seen in the background on every stage. Upon knocking over a barrel, Samus emerges and raises her Arm Cannon, unless the timer ends before she can do so.
In the Temple of Form, Metroid Prime 2 is one of the microgames listed under "The Waiter" form. Here, the Wii Remote has to be flat in the palm of the player's hand, with the tip forward and buttons facing up. Tilting the Wii Remote in this way tilts the stage, causing Samus to roll.
The Morph Ball rolling sound effects are played from the Wii Remote speaker. Models for the Morph Ball and Samus are both from Metroid Prime 2: Echoes, and the Morph Ball produces a light luminescence that disappears when Samus unmorphs. The HUD shows that Samus has full health and maximum Energy Tanks in the top-left corner and a few Morph Ball Bombs in the top-right corner, although none of these are put to use.
Names in other languages
Language | Name | Meaning |
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Japanese | メトロイドプライム2 ダークエコーズ Metoroido Puraimu 2 Dāku Ekōzu |
Metroid Prime 2: Echoes lit. Metroid Prime 2: Dark Echoes |