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Super Smash Bros. Melee

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Super Smash Bros. Melee
SSBM cover art.jpg
Developer HAL Laboratory
Publisher Nintendo
Platform(s) Nintendo GameCube
Release date Original release:
Japan November 21, 2001
USA December 3, 2001
Europe May 24, 2002
Australia May 31, 2002
South Korea 2002[1]
Player's Choice:
USA September 25, 2002
Europe April 4, 2003
Australia April 4, 2003
Language(s) English (United States)
Japanese
Spanish (Spain)
French (France)
German
Italian
Genre Fighting
Rating(s)
ESRB:ESRB T.svg - Teen
PEGI:PEGI 3.svg - Three years and older
ELSPA:ELSPA 11.png - Eleven years and older
ACB:OFLC Australia Rating - G8.png - Eight years and older
USK:USK 6.svg - Six years and older
DEJUS:DEJUS 14+.png - Fourteen years and older
GRAC:GRAC All.svg - All ages
Mode(s) 1-4 players simultaneous
Media
GameCube:
Media CD icon.png Optical disc
Input
Nintendo GameCube:

Super Smash Bros. Melee, known as Dairantō Smash Brothers DX (大乱闘スマッシュブラザーズDX?, lit. "Great Melee Smash Brothers Deluxe") in Japan, is a crossover fighting game for the Nintendo GameCube, originally released in late 2001 in Japan and North America and in May 2002 in Europe and Australia. It is the second installment of the Super Smash Bros. series and the sequel to Super Smash Bros. for the Nintendo 64. Many aspects of Super Smash Bros. Melee were improved on, such as graphics and the inclusion of more characters and arenas. Samus returns as a playable fighter.

General information

Characters

Relevance to Metroid

Game modes

In the 1-P Classic Mode, the player can fight Samus Aran on the Brinstar stage. She can also appear in her metal form near the end of Classic Mode.

In the 1-P Adventure mode, the player fights Samus on the Brinstar stage and then has to escape the exploding planet Zebes afterwards, much like the ending of Super Metroid. The player will lose a life if time runs out.

There are a few Metroid-centric Event Matches.

Characters

Character Special moves Description
MeleeSamus.jpg
Samus
Samus is the only Metroid character to appear as a playable fighter. She is a heavy character with powerful attacks. Samus's Grappling Beam, while slow, allows her to grab fighters from farther away. She can charge up a shot that increases in power the longer it is charged.

Alternate costumes

These are Samus's alternate costumes:

  • Orange and Red: Varia Suit, used when Samus is on the Red team.
  • Pink: The Gravity Suit in Super Metroid, according to Masahiro Sakurai. However, it is more similar to the appearance of the Varia Suit when missiles are selected in the original NES Metroid.
  • Black (Brown)
  • Green: Green Samus, used when Samus is on the Green team.
  • Blue (Purple): Similar to the Gravity Suit, used when Samus is on the Blue team.

Items

The game introduces one item from the Metroid franchise, the Screw Attack, which made its Super Smash Bros. series debut in Super Smash Bros. Melee. Here, the Screw Attack is a held object that causes a character's jumps to become Screw Attacks. The ball could also be thrown at an opponent to damage them and force them to involuntarily perform the maneuver.

Stages

Two stages derived from the Metroid series appear in Melee. Planet Zebes: Brinstar is available from the start of the game, and the Brinstar Depths stage is unlockable.

Trophies

This section is a stub. You can help Metroidpedia by expanding it.

Music

In addition to the music above, a music album was released called Smashing...Live!, which featured fifteen rearranged themes from Melee, one of which was Depth of Brinstar, a fusion of the Brinstar and Brinstar Depths themes.

Debug Menu options

  • SAMUS MASK GET' - Awards the "Samus Unmasked" trophy, normally unlocked through long-since-passed Japan-only Nintendo events.
  • SPLWSAMUS - If the CPU is Samus, she uses her Down + B attack.

References to Metroid games

  • In Adventure, after beating Samus, the player needs to evacuate under a time limit, alluding to how countdowns were a recurring element in climactic scenes for Metroid and Super Metroid. The room at the top of the shaft is lifted directly from an elevator room in Crateria.
  • In addition, regardless of whether the player manages to escape or not (unless the player got a game over), the player is treated to a scene that shows a planet crackling up and then exploding violently, alluding to Zebes' destruction in Super Metroid.
  • Samus's Adventure Mode ending screen depicts her jumping while a code red is in effect, which also alludes to how Samus needed to escape Tourian in the aforementioned games (and in the case of the latter game, Ceres Space Colony).

Gallery

It has been requested that at least one image be uploaded for this section. Remove this notice only after the additional image(s) have been added. Specifics: Add remaining Sumabura ken!! images

References