This wiki has been automatically closed because there have been no edits or log actions made within the last 60 days. If you are a user (who is not the bureaucrat) that wishes for this wiki to be reopened, please request that at Requests for reopening wikis. If this wiki is not reopened within 6 months it may be deleted. Note: If you are a bureaucrat on this wiki, you can go to Special:ManageWiki and uncheck the "Closed" box to reopen it.

Super Game Boy Player's Guide

From Metroidpedia, the Metroid wiki
Jump to navigationJump to search
Book cover

Super Game Boy Player's Guide is a guide book sold with an issue of Nintendo Power around the release of the Super Game Boy. It covers various Game Boy games, especially to demonstrate how they look on the Super Game Boy, and it provides 12-digit color codes that the player can input from the Super Game Boy to enhance the coloration, especially for certain parts of a game to add to the gameplay experience. The Super Game Boy Player's Guide has six pages dedicated to Metroid II: Return of Samus, and two screenshots of the game are featured on the front cover.

Codes

There are seven codes suggested by the guide, each associated with one or two phases:

Naming differences

The guide refers to Metroids as "Space Parasites," the Galactic Federation as the "Intergalactic Federation," the Bomb item as the "Bomb Generator," and Energy Tanks as "Energy Containers" (in one instance). It also says that SR388 is in the "Game Boy star system," and suggests that the Metroid mutations are due to gamma radiation from the planet.